AI Insights · Timothy · April 2022
Top 5 Science Games on iOS in the US Q1 2022
In Q1 2022, science games on iOS saw varied performance with notable trends in weekly downloads, revenue, and active users. Here are the highlights for the top 5 games.
In Q1 2022, the top 5 science games on the iOS platform in the United States demonstrated a range of performance trends in terms of weekly downloads, revenue, and active users. These insights come from Sensor Tower, providing a detailed look at how each app fared during this period.
Plague Inc. from Ndemic Creations showed a fluctuating pattern in weekly revenue, peaking at around $38K in late December 2021 and gradually declining to approximately $22K by the end of March 2022. The game's weekly downloads started strong with over 7K in late December but dropped to around 4K by the end of the quarter. Active users experienced a surge in late February, reaching over 6.6K, before stabilizing around 5.4K in March.
Cell to Singularity: Evolution by Computer Lunch had a relatively steady revenue stream, with a notable spike to $9.6K in late February. Weekly downloads saw a significant drop from around 3.8K in January to approximately 1.9K by the end of the quarter. Active users peaked in late February at 4.9K before settling around 4K by the end of March.
Jetpack Joyride from Halfbrick Studios exhibited robust performance with weekly downloads consistently above 30K, peaking at 42.8K in late February. The game's revenue also saw a high point of around $7.9K in mid-March. Active users remained strong, with numbers consistently above 200K, reaching up to 263K in late February.
Little Alchemy 2 by Jakub Koziol experienced steady growth in weekly downloads, peaking at 18.3K in early March. Revenue saw a gradual increase, reaching about $1.5K by mid-March. The game's active users also showed an upward trend, peaking at 36.5K in early March and stabilizing around 29K by the end of the quarter.
Idle Human from Green Panda Games had modest performance metrics. Weekly downloads hovered around 1.7K, with a slight increase in mid-March. Revenue saw intermittent spikes, with a notable peak of $680 in late March. Active users remained relatively stable, fluctuating around the 5K mark throughout the quarter.
For more detailed insights and data on the performance of these science games, visit Sensor Tower.